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Download One Piece Pirate Warriors 3 for PS3 - The Ultimate Adventure Game


  • Achievements in Ignorance: In Pirate Warriors 2, Perona managed to undo Ussop's brainwashing by hitting him with her negative hollo, returning him to his negative self.

  • Adaptation Expansion: You actually get to fight Akainu as Luffy and kick his ass. As Ace, you also get to put up more of a fight against the Admiral.

  • Also Whitebeard's use of Conqueror's Haki was an Informed Ability in the manga and anime, whereas he actually uses it in this game. Taken even further in the fourth game, when the special system was changed to give every character a list of possible specials, from which they can use up to four at time. Now, every character confirmed to have Conqueror's Haki is capable of using it as a special, even characters who have yet to be shown using it.

  • To this day, we've never seen Shanks properly fight in the manga or the anime. Thus to make him a playable character in 3 and 4 they had to come up with a moveset from the ground up, one involving liberal use of charging his weapons with Haki to mow down armies with lightning fast speed and literal lightning, courtesy of his well-developed Conqueror's Haki.

  • Adaptational Alternate Ending: Pirate Warriors 3 ends with Dressrosa arc. Because said arc was still ongoing by the time the game was released, the developers went for an alternate ending where Luffy and Law fight him in the arena.

  • Pirate Warriors 4 also does this with the Wano arc. However the Arc had been ongoing for a while, so certain story beats follow as close as they can and we get to see Kaido's devil fruit power.

  • Adaptational Badass: Everyone. As in, characters (such as Nami, who is powerful but comparatively weak in comparison to the rest of the cast) that would realistically have very little chance of beating up powerful characters such as Logia and Haki users are perfectly capable of doing so in this. Some characters actually acknowledge this.Nami: (after beating a strong enemy such as Teach or Akainu) "No way... I won?"

  • Adaptational Wimp: Averted for Kaido in the fourth game, keeping up with what was already known about his threat level. In gameplay, he's incredibly powerful and only fought as the Final Boss. In narrative, said fight involves every allied character in the arc dogpiling his dragon form with their most powerful techniques just to open him up to one good hit from Luffy, and all that does is convince Kaido that holding Wano isn't worth the effort and he leaves of his own volition, unharmed.

  • Played Straight with Big Mom in terms of story. While she's still plenty powerful, she doesn't quite measure to Kaido here. In canon, she's his equal in terms of power, yet Kaido effortlessly sends her flying in the prologue (albeit, while she's caught off guard). Also unlike Kaido, Luffy and the others managed to defeat her in Wano.

  • Adapted Out: The Kuro, Skypiea, Thriller Bark and Amazon Lily arcs are all left out of the first game unfortunately.Brook: What about my story?

  • The second game brings some of those lost locations back, but still skips over a few, like Fishman Island.

  • The third game mostly averts this, as it goes out of its way to cover the entire manga, but still relegates some "minor" arcs to references in cutscenes, like Amazon Lily.

  • Aside from a DLC Mission in Pirate Warriors 3 using the title "Davy Back Fight", the Davy Back Fight arc is barely referenced at all in any of the three games. The only allusion it gets in one of the actual base games comes from 3, where the scene with Aokiji is used as an introduction to the Water 7 level.

  • The fourth game takes this to the next level. The only arcs adapted are Alabasta, Water 7, Enies Lobby, the Return to Water 7, Sabaody, Marineford, the return to Sabaody, Dressrosa, Whole Cake Island, and Wano (which was an original Alternate Continuity ending as it was still ongoing when the game came out). The missing arcs are merely explained through cutscenes (in some cases not even shown, like Skypiea)

  • Also in Pirate Warriors 4, the Worst Generation are featured prominently with many of them Promoted to Playable. However, two of the Eleven Supernovas (Bonney and Apoo) are not included in the game nor even alluded to.

  • Alternate Continuity: In Pirate Warriors 2, Ace never quite found Teach in Part 1, so as such never fought him and never went to Impel Down. So the Marineford arc never happened, Ace and Whitebeard are both still alive and Teach doesn't have Whitebeard's power (yet...).

  • Armor-Piercing Attack: In 4 Bartholomew has a mix of this and A.I. Breaker, but it leans more heavily on this trope. His fake bomb C5 and unique status effect both work on an enemy that's in full burst despite such enemies having super armor that prevents grabs and forced movement. His C5 forces enemies in front to run away from a fake bomb threat into a barrier wall he summoned and this works on any enemy in the area. Even if smoker is flying around or Luffy has his Haki going they will turn and flee. When they're enraged enemies will still charge a protected Bartholomew and get sent flying if they're not attacking, being one the few ways to actually launch a full burting foe without guard breaking.

  • And Your Reward Is Clothes: In the first game, beating the Main Adventure mode and the Another Logs of Sanji and Zoro unlocks the New World appearances for the Monster Trio. In the sequels, some costumes for characters are unlocked automatically after beating certain episodes, while others need to be bought from the Beli Shop.

  • Attack Animal: Boa Hancock's pet snake, Salome, is this. She even uses him as a bow for her Slave Arrow special attack.

  • Attack of the 50-Foot Whatever: Oars in the third game, who's so huge he can only be fought in select locations on the Thriller Bark map.

  • The fourth game introduces giant characters, whether playable (Whitebeard, Kaido, Big Mom...) or as bosses (Pica, Sengoku, Jack...).

  • Autobots, Rock Out!: As per Dynasty Warriors tradition, the battle themes rock hard.

  • Bait-and-Switch Boss: In an interesting twist, the Luffy vs. Usopp duel in the first game. The way the camera twists around gives the impression that you'll be fighting Usopp, then the camera quickly twists to behind Usopp, and you have to fight Luffy. Averted in the third game, though, where you do use Luffy to fight Usopp.

  • Big Bad Duumvirate: Blackbeard, Eneru, and Gecko Moria form an alliance in the story mode for Pirate Warriors 2. And Akainu helps them in the end.

  • Big Ball of Violence: In the sequel, this is actually one of Garp's attacks.

  • Big Damn Heroes: Multiple times in Pirate Warriors 2. The best two would be Whitebeard preventing Ace's death and Kuzan saving some pirates by freezing Akainu's Meteor Volcano.

  • Big Head Mode: Ivankov fully weaponizes this trope with his Emporio Face Growth Hormone. He can bounce enemies away by suddenly inflating his head or make the head of mooks so big that that they fall on their sides.

  • "Blind Idiot" Translation: The sequel has several instances. The dialog is correct, for the most part (even romanising each character's distinctive laugh correctly), but system messages like mission objectives appear to have been done by translating the strings piecemeal without checking how they fit together, resulting in readable-but-garbled messions like "Support Nami Until The Labratory Entrance".

  • Pirate Warriors 3 is similar, with a lot of dialogue being technically translated correctly but making no sense in context. This is most notable with scene titles, which are often taken from lines said in the scene itself, but the translation makes them completely different. For example, one scene is titled "This Stage Is Too Fast," but the line it takes its name from is instead translated as "It's too early for you to stand on this stage."

  • Also in 3, the game doesn't use gender-neutral pronouns, but Dream Story is randomly generated, so while story mode is fine because actions are usually scripted, in Dream Story and Free Story, female characters are referred to with male pronouns instead of "them" or female pronouns.

  • Brainwashed and Crazy: Anyone affected by a "Frenzy Dial" becomes an empowered Berserker that will obey whoever has the "Operational Dial". Teach ends up getting both.

  • Brick Joke: For Sanji's level opening, he cooks a steak before tossing it on a plate into the air to kick away an enemy. At the end of the stage, he kicks away an enemy, and catches the plate he tossed in the air earlier.

  • The Cameo: In the third game, Inazuma's scissor hands can pop out of Ivankov's afro to attack enemies. Likewise, Caesar Clown can summon pieces of his Blob Monster Smiley to attack enemies.

  • Charged Attack: Some characters, such as Luffy, can do this with certain attacks to increase the damage and/or range.

  • The Coats Are Off: Garp's taunt has him throw his Coat Cape away.

  • Combination Attack: The third game's Kizuna Rush feature allows you to summon up to four characters to perform powerful combination attacks, whose finisher is stronger the more warriors assist you.

  • Composite Character: The Pirate/Marine leaders have traits from various characters in the manga, such as Jozu's body and Alvida's mace.

  • Compressed Adaptation: All the arcs (the ones that are covered anyway) are done in sort of a abridged version. It's cool to see it done in CGI, but you don't get the whole story.

  • Because the Dressrosa arc was still ongoing by the time the third game was developed, said arc especially suffers from this. Elements like Doflamingo's crew, the Riku royal family, the Corrida Colosseum gladiators and the toys and dwarves all get the shaft, and only Doflamingo, the Straw Hats, Law, Bellamy, Burgess, Sabo and Fujitora remain. The arc isn't even followed faithfully like the others, but instead given an alternate ending.

  • The Wano Arc suffers this same fate in 4, being given an alternate ending due to its ongoing status at the time of release. Thankfully though, the Wano Arc was much further along than Dressrosa was when 3 was developed, so several key elements from at least up to the middle of the arc (Raid Suit Sanji, Kaido's dragon form, the Straw Hats' alternate costumes, etc.) made it into the game.

  • Cute Clumsy Girl: Tashigi can sometimes trip and fall during her attacks in the third game. However, it only happens if the player doesn't follow through and finish certain combos, so fear not; her tripping is completely in your control.

  • Cutscene Power to the Max: When it comes to the boss battles.

  • Demoted to Extra: Vivi and Shanks, despite their importance to the story and potentially bringing unique fighting styles to the series, are not playable. Until the third game, where Shanks was made playable, though Vivi is still MIA.

  • Difficult, but Awesome: Robin's Dos Fleur: Grab. Inaccurate and slow, and only targets one enemy, but is almost certain to instantly kill them or severely damage them in the case of a boss.

  • Perona's fighting style in general. Her regular attacks leave much to be desired, but she can use her powers to make the enemy depressed, then use her unique action (R1) to deal massive damage to them. She's pretty difficult to control, but can dispatch crowds of enemies very quickly if used well.

  • Law may count as well, due to his very stationary fighting style involving usages of his ROOMs for nearly ALL of his attacks; using his R1 skill to manually set one of them down for later is a vital cancel-skill for being able to change his attack direction effectively at any given time, and most enemies if not positioned correctly vs. them can easily slip out of Law's attack range; this especially hurts since Law's sword attacks without a ROOM on his target(s) effectively has less power than usual.

  • Technique characters in general in Pirate Warriors 4. They are not as straightforward as the other types, requiring a lot of setup to be as destructive as possible, meaning you'll need to spend some time learning the ins and outs of their mechanics before you take off to destroy those crowds.

  • Downloadable Content: All games feature small DLC packs consisting of a costume and a mission. The first game's downloadable costumes are kimonos for Luffy, Zoro, Nami, Sanji, Usopp, Chopper and Robin, Nami and Ace's One Piece Film: Strong World costumes, and Hancock's Amazon Lily outfit.

  • The second game's DLC costumes are Luffy, Zoro and Sanji's outfits from One Piece Film: Z, and costumes for Nami, Robin, Hancock and Perona modeled respectively after the Dynasty Warriors 7 versions of Sun Shangxiang, Xingcai, Diaochan and Wang Yuanji and the Samurai Warriors 3/Chronicle 2nd versions of Kunoichi, Kai, Ii Naotora and Okuni.

  • The third game has Hancock's damaged 3D2Y outfit, Law, Robin and Nami's Dressrosa outfits, Strong World Shanks, pre-Time Skip Perona, Tashigi as she appeared after her "Freaky Friday" Flip with Smoker on Punk Hazard and Nami in her wedding dress from Thriller Bark all available as regular DLC, and Sabo as Lucy and Luffy's fish disguise from the Dressrosa arc as a pre-order bonus.

  • The fourth game has Luffytaro, Zorojuro, Onami and Soba Mask outfits as free DLC. For pre-ordering you get Law as Cao Pi and Hancock as Wang Yuanji (both from Dynasty Warriors) as well being able to unlock Ichiji, Niji, and Yonji early. A 9-character Season Pass was added, which also unlocked Katakuri early. As well as a "Music Pack" that featured various Openings and Insert Songs from the series. The characters were also released in three 3-pack sets - the first including Charlotte Smoothie, Charlotte Cracker, and Vinsmoke Judge as the "Whole Cake Island Pack", the second including X Drake, Killer, and Urouge as the "The Worst Generation Pack", and the third including Kin'emon, Kikunojo, and Kozuki Oden as the "Wano Country Pack".

  • Drunk with Power: Pirate Warriors 2. Teach when he finally gets Whitebeard's Quake powers. Taken even further when he combines his own Darkness with the Frenzy Dial.

  • Enemy Mine: Repeatedly occurs in Pirate Warriors 2, usually because both parties recognize that there is a far bigger threat to worry about. By the end, even the Marines are (mostly) agreeing to work with the Straw Hat - White Alliance to take down Blackbeard's forces.

  • Pirate Warriors 3's Dream Log had a chance for your selected character to be pair with their rivals or arch enemies as your allies since this mode is randomly generated.

  • Fatal Flaw: In the sequels, just like in the main series, Sanji is completely helpless against female characters. The game even warns the player when the level has women in it. This means that Sanji can't do any damage to them and the only way for him to hurt them is to perform a Crew Strike Combo or Kizuna Attack and get someone else to do the job.

  • Final Boss: Akainu in the first game, a berserk Teach in the second, Doflamingo in the third, and Kaido's dragon form in the fourth.

  • Fighting Your Friend: In the second game, Luffy and Nami have to fight their Brainwashed and Crazy friends to return them to their senses.

  • Fire-Breathing Diner: One of the effects of the candies Caesar Clown can throw at enemies to incapacitate them (The other is making them grow huge and start dancing with joy). The fourth game gives Usopp his Tabasco Star attack as one of his possible specials. Upon launching it into a single target's mouth, they promptly erupt into a fiery pillar that damages nearby enemies.

  • Flash Step: Some of Tashigi's attacks have her moving so fast that she disappears from view. It's convenient, as it makes such attacks harder to interrupt.

  • Foe-Tossing Charge: A staple move for any Dynasty Warriors game.

  • Fragile Speedster: Brook - plays similar to Luffy, Zoro, and Sanji but is quicker and frailer.

  • Gameplay and Story Integration: Sanji will, just like in the main series, refuse to fight female characters, to the point that the game warns you ahead of time if you try to select him in a battle that features female enemies.

  • For a minor example, Tashigi's taunt has her lift her glasses; this turns the background slightly blurry to reference the fact that she's Blind Without 'Em.

  • For another taunt example, post-timeskip Franky's taunt has him press his nose; if the button is held for three second, it changes his hairstyle just like in the main series.

  • In 3, if you play as Luffy for the Water 7 episode, it starts with a one-on-one fight against Usopp, just like Luffy and Usopp have in the manga. Once you defeat him, it triggers a cutscene in which Luffy tells Usopp he can have the Going Merry and bids him farewell; only after this do you enter the main battlefield. If you play as someone else, this fight is skipped and this cutscene is part of the pre-battle scenes, with the battle beginning right on the battlefield as usual.

  • Luffy is immune to Hancock's Mero Mero Mellow, just like in the main series. Chopper and Fujitora are also immune, because of the former being simply uninterested in human females in general and the latter being blind, and thus not knowing what Hancock looks like.

  • In the main manga, Luffy suffers a severe mental breakdown after Ace dies, and has to be escorted out while his allies continue to fight. The corresponding episode in Pirate Warriors 3 likewise ends as soon as Akainu is defeated if you're playing as Luffy. If you're playing as anyone else, the episode continues, and Luffy and Ace are simply removed from the battlefield. Closely related to this, Whitebeard dies shortly after Ace does in the manga, which is adapted into this same episode; therefore, if you're playing as him, the battle will end after his death scene. If you're playing as anyone else (besides Luffy), the episode will still continue and Whitebeard will be removed from the battlefield as well.

  • Another minor example, but Law hates bread; having him pick up the sandwich item will make him complain (in Japanese) with an actual quote from the anime. Ditto for Nami, who loves tangerines; having her pick the tangerines item will have her exclaim how she loves them. Similarly, picking up the full-heal meat as Luffy will result in a delighted exclamation of how good it tastes and Shanks will make a happy comment when picking up the full-SP booze.

  • Luffy in the Arlong Park episode of the third game doesn't have his straw hat, as he lent it to Nami. His taunt, where he puts his hat on, is changed to him cracking his knuckles as a result.

  • Gameplay and Story Segregation: Any character you control can defeat any villain faced during the game, but once the enemy's life is depleted, Luffy will always be the one to give the finishing blow in a cutscene. It's even more jarring in the rare case of defeats in the series: for example, on Sabaody you are required to defeat Sentomaru and Kizaru, you do it... then the Straw Hats flee while Luffy states they just can't beat them.

  • One of the perks of Buggy's Devil Fruit is the ability to No-Sell slash attacks. That said, swordsmen like Zoro can take him down just as easily as Luffy.

Many characters have multiple costumes you can choose from for the gameplay sections; however, no matter which one you choose, cutscenes involving these characters will show them wearing whatever their default outfit ch


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